By Johnstone Metzger
Adventures on Dungeon Planet is a technological know-how fable complement for the award-winning role-playing video game Dungeon World.
This booklet contains:
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Additional info for Adventures on Dungeon Planet: A Science Fantasy Supplement for Dungeon World
STARTING MOVES Choose a race and gain the corresponding move: Alien When you use a workshop, the GM never picks a requirement before you roll, and if the operation’s level is lower than yours, it takes half the normal time to prepare. Android Your machines are all implanted, part of your body. Collectively, they count as 0 weight and cannot be removed without causing you harm. Human When you command a robot, it cannot harm you, or any other human, until you allow it to or it leaves your presence.
Tractor Beam AUTOMATIC ONGOING Your machine attracts or repels small objects—just about anything you can pick up, but nothing as heavy as a person. You can pull an object that you can see toward you, or push it away from you. 1ST LEVEL OPERATIONS Control Sound LEVEL 1 ONGOING When you run this operation, you can create silence around your machine, create noises, and even record sounds, which are then permanently stored in your machines so you can play them back again at any later time. If you have any other machines with operations prepared, you can use them to speak through this one, wherever it is.
Interference LEVEL 3 ONGOING Choose a magical or psychic effect that links multiple people or objects together in some way, or any kind of technological effect, in your presence: this spell jams that communication, link, or technological device so that it no longer works. Lesser effects are destroyed, but more powerful magic and psychic effects will only be dampened, as will properly shielded machines. Some effects will resume when this operation ceases, but some will be cancelled permanently. Locate Object LEVEL 3 ONGOING Name a specific object or a type of object.